EVERYVERSE RPG
A downloadable game
Buy Now$15.00 USD or more
EVERYVERSE RPG is the COMPLETE role-playing game. It features:
- As You Like it: 5 methods of character generation
- Standard Distribution: Uses the same scale as used in measuring real-world IQ for more meaningful information at a glance
- Cascades: tree-like arrays of skills from general to specific
- The Attempt: a single method to resolve all outcomes. Lets you keep your nose out of the book
- System Conversion: Convert from any other gaming system to EVERYVERSE RPG
Status | Released |
Category | Physical game |
Rating | Rated 2.3 out of 5 stars (3 total ratings) |
Author | pardenusgaming |
Genre | Role Playing |
Purchase
Buy Now$15.00 USD or more
In order to download this game you must purchase it at or above the minimum price of $15 USD. You will get access to the following files:
Everyverse RPG: The Complete Role-Playing Game 3.3 MB
Comments
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I am new to TTRPG. It seems this information is not included on a lot of game page descriptions on itch.io. Maybe it’s obvious to most people, but not to me!
Had a quick glance over the rules, it is with GM and I did not find a build in Solo Mode.
There is a bigger chapter at the beginning for new players and GM which explains a lot about running a game. However to me the dice system seems quite complicated as I am more used to easier games. I would say it needs some prepping from GM and players to run it.
The rolls are not really complicated. Once a problem is presented in the course of the game, the player rolls 4d10 in a pre-determined order. Look that 4-digit number up in the SD table in the book, Once you have found that roll or the closest to it, rounding down, get the column number and the row number to find the score, ie, 4567 is the roll. Closest to that in the table is 4207. That is in the column under 90 and row 8 for a score of 98. If 98 is less than or equal to the score determined by the attempt description, you succeed.
Problem facing the character: faculty used in resolution, relevant scores, modifier, types, time, i.e.
Attempt to generate a force field: Talent, 123, difficulty modifier -10 so the player must roll 113 or lower to succeed.
Roll 4d10 in specified order. We’ll say the roll was 4567. Look up 4567 in the SD table. The closest decimal is 4207 (rounding down) which is = a score of 98. The player generates the force field.
The number of players is unlimited, unless by your scenario. We have found 4 players is ideal for a table.
The play time is as long as your group/GM wants it to be. We provide the rules for running whatever scenario your GM wants to set up.
I would say that there is not a solo mode.